	// Level.txt specifies various options for the level, such as its name, background animations, etc.
	// Documentation is in the form of comments below.


	// The level's name
Name Cosmic Diplomat


	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Currently the only imageName available is "fogImageMap"
	// Use "Fog none" for no fog (other parameters ignore if present)
//Fog fogImageMap 20 6 0.4


	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//Asteroids 2 planets 2 4 2 0 0


	// StarField howMany imageMapName minSpeed maxSpeed angle
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)


Music 1


	// Options: 
	// 1) SpinningGalaxy
	// 2) Geyser
	// 3) SunPlanet
	// 4) SunPlanet2
Background RedClouds1 speed 20


	// CreateSprite: imageMapName, xLoc, yLoc, size, xSpeed, ySpeed, rotation, autoRotation, color
//CreateSprite backgroundPlanets01 0 0 size 162.5 speed 0 0 rotation 90 0 color 0.0 0.0 1.0 1.0

//CreateSprite backgroundPlanets01 0 0 size 162.5 speed 0 0 rotation 0 0 color 0.0 0.6 0 1.0

//CreateSprite backgroundPlanets01 0 0 size 162.5 speed 0 0 rotation 0 0 color 0 0 1 1.0

//CreateSprite background05 0 0 size 245 speed 0.02 0 rotation 30 0.45 color 1 1 1 0.85
//CreateSprite smallPlanet 20 -20 size 60 speed 0.65 0.3 rotation 241 2 color 1 1 1 1
//CreateSprite background05_sun -55 -120 size 220 speed 0.35 -0.01 rotation 45 0 color 1.0 1.0 1.0 0.4
//CreateSprite background05_rays_256 -55 -120 size 220 speed 0.4 -0.03 rotation 45 1 color 1.0 1.0 1.0 0.4


	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 13
BonusNormalInterval 24

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4400

BonusOrder 500 mult any